Let's begin our playful adventure into a Music Metaverse!
Welcome to the world of Musical Blox, an XR company that is changing the way we experience music and the arts. Our platform allows users to immerse themselves in a virtual world filled with endless possibilities, where they can create, collaborate, and express themselves through music, art, and storytelling. With an ever-expanding library of virtual instruments, tools, and resources, Musical Blox offers a truly unique and interactive experience for artists and music lovers alike.
Our mission is to create immersive and interactive experiences that merge the worlds of music and virtual reality. With our cutting-edge technology, we allow users to explore a vast and vibrant universe filled with endless possibilities. From virtual concerts and music festivals, to interactive music-making and educational tools, we are constantly pushing the boundaries of what is possible in the realm of XR. So come and join us on this exciting journey, and let the power of music take you to new and unimaginable worlds.
Click below for some explanations of the terms such as eXtended Reality (XR), metaverse and how they are related to music.
The Sandbox is one good example of a decentralized metaverse platform built on blockchain technology. These utilize the ownership structure of digital items in the form of NFTs. The Sandbox is an Ethereum-based metaverse which allows users to create, share and monetize in-world assets as well as gaming experiences. The roadmap of Sandbox is looking good with Warner Music and other big companies investing in the platform.
Below are snippets of what we have been working on. These tools provide a comprehensive experience for user-generated content (UGC) production.
This is the story of Rael
Sketchfab is a 3D modeling platform website to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.
MIT Qualification in Virtual Reality and Augmented Reality
This course included design/prototyping/evaluation methods, game development, user needs, social applications, future potential and broader implications of XR.
However, two key topics did stand out that I wish to highlight here:
The Four Realms of an Experience
The ultimate user experience will hit a 'sweet spot' directly in the middle of the four realms illustrated below. It's not just watching television, which is a passive activity that has the user absorb some sort of information. Although, it will not be completely escapist, where the user participates in an immersive experience. The full article can be found here and is based on the work of B. Joseph Pine II and James H. Gilmore.
“innovating is for doers: you don't need to wait for an earth-shattering idea, but can build one with a hunch and scale it up to impact.” Luis Perez-Breva
Watch this video by Luis Perex-Breva where he discusses the meaning of innovation and the entrepreneurial mindset.